Being a Role Playing Gamer
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Lens – Evolution in Crawl Classics Games – The Funnel Never Ends
Three things occurred to me about Mutant Crawl Classics as my current party finished up our…
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Series Adaptation and Attrition – Natural Selection in the Dungeon Part IV – Scheherazade’s Law: It is impossible to kill someone who is in the middle of telling you a really wonderful story
There is a paragraph from Part III that is both true and also so far removed…
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Series Adaptation and Attrition – Natural Selection in the Dungeon Part III – The Race is Not Always to the Swift, Nor the Battle to the Strong
I’m going to get a little Neo-Darwinist. Indulge me. Within Dungeon Crawl Classics, individual characters—defined by…
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Series Adaptation and Attrition – Natural Selection in the Dungeon Part II – The Best Investment is the Tools of One’s Own Trade
The power curve in Dungeon Crawl Classics is not driven solely by levels and class mechanics.…
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Mutant Crawl Classics and the Death of the Author
Mutant Crawl Classics could do with a good edit and some more playtesting. The solution to…
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Series: Adaptation and Attrition – Natural Selection in the Dungeon Part I – Death is Character Creation, What Survives is a Story
In this Series I will argue that evolutionary pressures exist in the game and table ecology…
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We Lost at Strategic Barrel Smacking
My last blog post was provoked by my own frustration during a recent Dungeon Crawl Classics…
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Twenty-Five Percent Leroy Jenkins
Twenty-Five Per Cent Leroy Jenkins I am not well suited, emotionally, to playing Dungeon Crawl Classics…